September 2016

Archives

26Sep

Prototype Twice…Cut Once

When we engineer an experience that blends both physical and digital elements, it is crucial that our team understands the scale, limitations, and properties of the materials, hardware, and software that we are using. Without this understanding, you can waste time and resources producing an experience that doesn’t match your original vision.

This lesson is one that I learned all too well several years ago from a humble wooden floor lamp.

16Sep

Taking our 3D Modeling Skills to a Different Dimension

Grab a piece of fresh, white printer paper and let’s make this work day a little more interesting. Go to Google and look for a robot arm (or if you’re like one of our project managers, Thomas, just grab your favorite action figure out of the 42 sitting on your desk). Draw a quick sketch of what you see.

Done? Good. Now, without looking too silly, move around the room and draw every angle of that arm that you can see. Oh, and while you’re at it…think about how that arm will look at any given time of day. Pretty tough assignment, isn’t it? Welcome to 3D modeling for VR.

07Sep

Choosing the Right Software Tools for Our Road Trip into VR

The car is packed, the passengers are loaded, and the snack rations have been properly distributed. The sky is clear and the road is calling. Now, it’s time to make the most important decision of the road trip: Which GPS app should we use to arrive at our destination?

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